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Warhammer Fantasy Roleplay: Middenheim – City of the White Wolf
Warhammer Fantasy Roleplay: Middenheim – City of the White Wolf takes players deep into the northern Empire, to one of the Old World's most imposing and fiercely independent cities. Built upon the towering Fauschlag, a great rock formation said to have been flattened by the fist of Ulric himself, Middenheim is a formidable fortress carved from solid stone by skilled Dwarf craftsmen.
Known as the City of the White Wolf, Middenheim is the spiritual centre of the worship of Ulric, the God of War, Winter and Wolves. His sacred Eternal Flame burns within the city, symbolising the strength and determination of its people. Yet behind the impressive walls and proud traditions lies a dangerous world of political rivalries, secret cults, ambitious merchants and conspirators working to advance their own interests.
For adventurers prepared to navigate its troubled streets, Middenheim offers plenty of opportunities. Whether investigating sinister plots, dealing with powerful nobles or simply trying to earn a living, survival often depends as much on good judgement and useful connections as it does on strength and courage.
Explore the City of the White Wolf
Middenheim: City of the White Wolf provides a comprehensive guide to this important northern city, taking Warhammer Fantasy Roleplay campaigns beyond the familiar territories of the Reikland and into the heart of Ulrican influence.
Each district is explored in detail, introducing its distinctive locations, inhabitants and potential adventures. From the busy markets of the Altmarkt to the smaller businesses of the Kleinmoot and the diplomatic affairs of the Kislevite Embassy, the city offers a wide range of places for characters to visit and become involved in local affairs.
The book also includes beautifully illustrated Gamemaster and Player maps, allowing groups to explore Middenheim and its surroundings in greater detail.
A City Shaped by History, Faith and Intrigue
Middenheim has a long and often turbulent history, closely connected to the worship of Ulric and the political struggles of the Empire.
This supplement explores the city's past, including its importance as a centre of Ulrican faith and its time as the seat of the rival Wolf Emperors. The influence of religion remains strong, but the city's political and social divisions create opportunities for those seeking power.
Secret organisations and dangerous cults operate beneath the surface, threatening the stability of Middenheim's institutions. Gamemasters will find information on these groups, their activities and the conflicts they may bring into a campaign.
Discover the Duchy of Middenheim
Beyond the fortress walls, Middenheim exercises authority over a considerable stretch of northern territory, with influence reaching towards the coastal lands of Nordland.
The book examines the surrounding regions, their settlements and the noble families who govern them. Rivalries between powerful households, competing political interests and local disputes provide further opportunities for adventures outside the city.
This material allows Gamemasters to expand their campaigns into the wider northern Empire while maintaining close connections to Middenheim's politics and traditions.
New Characters, Creatures and Adventure Opportunities
Alongside its extensive setting information, Middenheim: City of the White Wolf introduces additional rules and character options for Warhammer Fantasy Roleplay.
Players can create characters with backgrounds rooted in Middenheim, Middenland and Nordland, reflecting the customs and experiences of people from these regions.
The supplement also introduces the Wolf Kin career, allowing characters devoted to Ulric to follow a path inspired by the fierce beliefs and traditions of their god.
New creatures, notable NPCs and numerous adventure hooks provide Gamemasters with additional material for creating encounters and developing ongoing campaigns.
Middenheim: City of the White Wolf Includes:
A History of Middenheim: A detailed account of the city's past, including its religious importance, political struggles and the era of the Wolf Emperors.
A Visitor's Guide: Approximately 80 pages covering the city's districts, important locations, notable inhabitants and adventure opportunities.
Dark Cults of Middenheim: Information on secret organisations, dangerous conspiracies and the threats they pose to the city's political and religious institutions.
The Duchy of Middenheim: An exploration of the surrounding territories, influential noble families and regional rivalries.
New Character Options: Rules for creating Middenheimer, Middenlander and Nordlander characters.
The Wolf Kin Career: A new career for characters dedicated to the worship and traditions of Ulric.
Additional Creatures and NPCs: New adversaries and characters to introduce into campaigns.
Detailed City Maps: Illustrated maps of Middenheim, supplied in both Gamemaster and Player versions.
Adventure Hooks: Numerous ideas for investigations, political intrigue and dangerous encounters throughout the city and its surrounding lands.
A Companion to The Enemy Within Campaign
Although Middenheim: City of the White Wolf can be used independently as a setting sourcebook, it is also a valuable companion for Gamemasters running Power Behind the Throne, the third part of The Enemy Within campaign.
The book presents Middenheim around 2512 IC, before the events of the campaign, and includes an appendix explaining how subsequent developments affect the city.
With its detailed locations, characters and background material, the supplement allows Gamemasters to expand their adventures beyond the main storyline and give players greater freedom to explore Middenheim.
Warhammer Fantasy Roleplay: Middenheim – City of the White Wolf offers an extensive look at one of the Empire's most distinctive cities. Combining established lore with new locations, character options and adventure material, it provides a rich setting for campaigns involving political intrigue, religious conflict and the everyday dangers of life in the Old World.
Please Note: This is a setting supplement for Warhammer Fantasy Roleplay. The Warhammer Fantasy Roleplay Core Rulebook is required to use the game rules.
Warhammer Fantasy Roleplay: Middenheim – City of the White Wolf takes players deep into the northern Empire, to one of the Old World's most imposing and fiercely independent cities. Built upon the towering Fauschlag, a great rock formation said to have been flattened by the fist of Ulric himself, Middenheim is a formidable fortress carved from solid stone by skilled Dwarf craftsmen.
Known as the City of the White Wolf, Middenheim is the spiritual centre of the worship of Ulric, the God of War, Winter and Wolves. His sacred Eternal Flame burns within the city, symbolising the strength and determination of its people. Yet behind the impressive walls and proud traditions lies a dangerous world of political rivalries, secret cults, ambitious merchants and conspirators working to advance their own interests.
For adventurers prepared to navigate its troubled streets, Middenheim offers plenty of opportunities. Whether investigating sinister plots, dealing with powerful nobles or simply trying to earn a living, survival often depends as much on good judgement and useful connections as it does on strength and courage.
Explore the City of the White Wolf
Middenheim: City of the White Wolf provides a comprehensive guide to this important northern city, taking Warhammer Fantasy Roleplay campaigns beyond the familiar territories of the Reikland and into the heart of Ulrican influence.
Each district is explored in detail, introducing its distinctive locations, inhabitants and potential adventures. From the busy markets of the Altmarkt to the smaller businesses of the Kleinmoot and the diplomatic affairs of the Kislevite Embassy, the city offers a wide range of places for characters to visit and become involved in local affairs.
The book also includes beautifully illustrated Gamemaster and Player maps, allowing groups to explore Middenheim and its surroundings in greater detail.
A City Shaped by History, Faith and Intrigue
Middenheim has a long and often turbulent history, closely connected to the worship of Ulric and the political struggles of the Empire.
This supplement explores the city's past, including its importance as a centre of Ulrican faith and its time as the seat of the rival Wolf Emperors. The influence of religion remains strong, but the city's political and social divisions create opportunities for those seeking power.
Secret organisations and dangerous cults operate beneath the surface, threatening the stability of Middenheim's institutions. Gamemasters will find information on these groups, their activities and the conflicts they may bring into a campaign.
Discover the Duchy of Middenheim
Beyond the fortress walls, Middenheim exercises authority over a considerable stretch of northern territory, with influence reaching towards the coastal lands of Nordland.
The book examines the surrounding regions, their settlements and the noble families who govern them. Rivalries between powerful households, competing political interests and local disputes provide further opportunities for adventures outside the city.
This material allows Gamemasters to expand their campaigns into the wider northern Empire while maintaining close connections to Middenheim's politics and traditions.
New Characters, Creatures and Adventure Opportunities
Alongside its extensive setting information, Middenheim: City of the White Wolf introduces additional rules and character options for Warhammer Fantasy Roleplay.
Players can create characters with backgrounds rooted in Middenheim, Middenland and Nordland, reflecting the customs and experiences of people from these regions.
The supplement also introduces the Wolf Kin career, allowing characters devoted to Ulric to follow a path inspired by the fierce beliefs and traditions of their god.
New creatures, notable NPCs and numerous adventure hooks provide Gamemasters with additional material for creating encounters and developing ongoing campaigns.
Middenheim: City of the White Wolf Includes:
A History of Middenheim: A detailed account of the city's past, including its religious importance, political struggles and the era of the Wolf Emperors.
A Visitor's Guide: Approximately 80 pages covering the city's districts, important locations, notable inhabitants and adventure opportunities.
Dark Cults of Middenheim: Information on secret organisations, dangerous conspiracies and the threats they pose to the city's political and religious institutions.
The Duchy of Middenheim: An exploration of the surrounding territories, influential noble families and regional rivalries.
New Character Options: Rules for creating Middenheimer, Middenlander and Nordlander characters.
The Wolf Kin Career: A new career for characters dedicated to the worship and traditions of Ulric.
Additional Creatures and NPCs: New adversaries and characters to introduce into campaigns.
Detailed City Maps: Illustrated maps of Middenheim, supplied in both Gamemaster and Player versions.
Adventure Hooks: Numerous ideas for investigations, political intrigue and dangerous encounters throughout the city and its surrounding lands.
A Companion to The Enemy Within Campaign
Although Middenheim: City of the White Wolf can be used independently as a setting sourcebook, it is also a valuable companion for Gamemasters running Power Behind the Throne, the third part of The Enemy Within campaign.
The book presents Middenheim around 2512 IC, before the events of the campaign, and includes an appendix explaining how subsequent developments affect the city.
With its detailed locations, characters and background material, the supplement allows Gamemasters to expand their adventures beyond the main storyline and give players greater freedom to explore Middenheim.
Warhammer Fantasy Roleplay: Middenheim – City of the White Wolf offers an extensive look at one of the Empire's most distinctive cities. Combining established lore with new locations, character options and adventure material, it provides a rich setting for campaigns involving political intrigue, religious conflict and the everyday dangers of life in the Old World.
Please Note: This is a setting supplement for Warhammer Fantasy Roleplay. The Warhammer Fantasy Roleplay Core Rulebook is required to use the game rules.