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Warhammer Fantasy Roleplay: Lords of Stone and Steel
Warhammer Fantasy Roleplay: Lords of Stone and Steel explores the ancient realm of the Dwarfs, their surviving mountain strongholds and the challenges they face in defending what remains of their once-mighty empire. This supplement provides Gamemasters with detailed background information, new adventure opportunities and an extensive guide to Karak Norn, one of the most important Dwarf holds in the Grey Mountains.
For centuries, the Dwarfs have fought to protect their ancestral homes against relentless attacks from Orcs, Goblins and the treacherous Skaven. Many of their great holds have fallen, leaving ruined halls and abandoned treasures scattered across the mountains. Those that remain continue to resist their enemies, preserving the traditions, craftsmanship and fierce determination that have defined Dwarf civilisation for generations.
Among these surviving strongholds stands Karak Norn, renowned for its cannon foundries, skilled merchants, bustling taverns and formidable defenders known as the Peak Guard. Although the hold remains powerful, dangers persist both beyond its gates and deep beneath the mountains.
For adventurers willing to brave these threats, the Dwarf realms offer opportunities for employment, exploration and considerable rewards. Those who help defend the surviving holds may earn the respect and gratitude of their inhabitants, while the treasures hidden within the ruins of lost strongholds promise even greater riches.
Explore the Ancient Realm of the Dwarfs
Lords of Stone and Steel provides a detailed introduction to Karaz Ankor, the enduring kingdom of the Dwarfs, examining its history, surviving strongholds and the traditions that continue to shape Dwarf society.
The book explores the complicated relationships between Dwarf holds, neighbouring nations and rival factions. Ancient alliances, longstanding grudges and obligations of honour all play an important part in these dealings, creating opportunities for adventures involving diplomacy, conflict and revenge.
The Dwarfs take their oaths seriously, and an insult or broken promise can have consequences lasting generations. Gamemasters will find guidance on incorporating these customs into their campaigns, allowing characters to become involved in disputes, dangerous obligations and quests to settle old scores.
Discover the Stronghold of Karak Norn
Deep within the Grey Mountains lies Karak Norn, a thriving Dwarf settlement whose wealth and military strength make it an important centre of trade and defence.
The supplement provides an extensive guide to the hold, introducing its notable locations, inhabitants and the challenges facing those who live within its walls.
From the busy foundries producing powerful artillery to the merchants trading valuable goods, Karak Norn offers plenty of opportunities for adventurers seeking work, information or a place within Dwarf society.
The hold is also protected by the Peak Guard, an elite garrison responsible for defending its inhabitants against the many dangers threatening the Grey Mountains.
Dwarf Patrons and New Adventure Opportunities
The book introduces several prominent Dwarf figures who may become important contacts, patrons or influences within a campaign.
These include:
Thorgrim Grudgebearer: The High King of the Dwarfs, whose authority and determination to settle ancient grudges shape the future of the Dwarf realms.
Ungrim Ironfist: The renowned Slayer King, whose responsibilities and personal oaths place him at the centre of dangerous conflicts.
Gotrek Gurnisson: The legendary Slayer whose adventures and reputation are known throughout the Old World.
Additional material provides ideas for adventures involving Dwarf politics, rival holds, ancient obligations and the continuing struggle to reclaim lost territory.
New Downtime Events and Endeavours also offer further opportunities for characters to develop their activities and relationships between adventures.
Underground Warfare and the Skaven Threat
Fighting beneath the mountains presents dangers very different from those encountered on the surface. Narrow passages, confined chambers and unfamiliar surroundings can make even experienced warriors vulnerable.
Lords of Stone and Steel introduces rules for underground combat, helping Gamemasters recreate battles within tunnels, mines and the ancient halls of Dwarf strongholds.
The supplement also details the warparty of Blistrox Blyte, a dangerous group of Skaven from Clan Morbidus plotting to spread infection through Dwarf outposts in the Grey Mountains.
However, disagreements and rivalries within the Skaven ranks threaten to disrupt their plans, creating additional complications and opportunities for adventurers who become involved.
Lords of Stone and Steel Includes:
A detailed guide to Karaz Ankor, the ancient realm of the Dwarfs
An extensive exploration of Karak Norn, its inhabitants and important locations
Information on Dwarf society, traditions, honour and ancient grudges
Prominent Dwarf patrons, including Thorgrim Grudgebearer, Ungrim Ironfist and Gotrek Gurnisson
New Downtime Events and Endeavours
Adventure ideas involving Dwarf holds, neighbouring nations and longstanding rivalries
Guidance on incorporating Dwarf customs, oaths and vengeance into campaigns
Rules for Underground Combat
The Skaven warparty of Blistrox Blyte and its plans against the Dwarf outposts of the Grey Mountains
Additional background and adventure opportunities for Gamemasters
Warhammer Fantasy Roleplay: Lords of Stone and Steel provides a detailed look at the surviving Dwarf kingdoms and the dangers surrounding them. With its exploration of Karak Norn, new rules and adventure material, it offers Gamemasters plenty of ways to introduce the history, conflicts and traditions of the Dwarfs into their Warhammer Fantasy Roleplay campaigns.
Please Note: This is a supplement for Warhammer Fantasy Roleplay and requires the Warhammer Fantasy Roleplay Core Rulebook to play.
Warhammer Fantasy Roleplay: Lords of Stone and Steel explores the ancient realm of the Dwarfs, their surviving mountain strongholds and the challenges they face in defending what remains of their once-mighty empire. This supplement provides Gamemasters with detailed background information, new adventure opportunities and an extensive guide to Karak Norn, one of the most important Dwarf holds in the Grey Mountains.
For centuries, the Dwarfs have fought to protect their ancestral homes against relentless attacks from Orcs, Goblins and the treacherous Skaven. Many of their great holds have fallen, leaving ruined halls and abandoned treasures scattered across the mountains. Those that remain continue to resist their enemies, preserving the traditions, craftsmanship and fierce determination that have defined Dwarf civilisation for generations.
Among these surviving strongholds stands Karak Norn, renowned for its cannon foundries, skilled merchants, bustling taverns and formidable defenders known as the Peak Guard. Although the hold remains powerful, dangers persist both beyond its gates and deep beneath the mountains.
For adventurers willing to brave these threats, the Dwarf realms offer opportunities for employment, exploration and considerable rewards. Those who help defend the surviving holds may earn the respect and gratitude of their inhabitants, while the treasures hidden within the ruins of lost strongholds promise even greater riches.
Explore the Ancient Realm of the Dwarfs
Lords of Stone and Steel provides a detailed introduction to Karaz Ankor, the enduring kingdom of the Dwarfs, examining its history, surviving strongholds and the traditions that continue to shape Dwarf society.
The book explores the complicated relationships between Dwarf holds, neighbouring nations and rival factions. Ancient alliances, longstanding grudges and obligations of honour all play an important part in these dealings, creating opportunities for adventures involving diplomacy, conflict and revenge.
The Dwarfs take their oaths seriously, and an insult or broken promise can have consequences lasting generations. Gamemasters will find guidance on incorporating these customs into their campaigns, allowing characters to become involved in disputes, dangerous obligations and quests to settle old scores.
Discover the Stronghold of Karak Norn
Deep within the Grey Mountains lies Karak Norn, a thriving Dwarf settlement whose wealth and military strength make it an important centre of trade and defence.
The supplement provides an extensive guide to the hold, introducing its notable locations, inhabitants and the challenges facing those who live within its walls.
From the busy foundries producing powerful artillery to the merchants trading valuable goods, Karak Norn offers plenty of opportunities for adventurers seeking work, information or a place within Dwarf society.
The hold is also protected by the Peak Guard, an elite garrison responsible for defending its inhabitants against the many dangers threatening the Grey Mountains.
Dwarf Patrons and New Adventure Opportunities
The book introduces several prominent Dwarf figures who may become important contacts, patrons or influences within a campaign.
These include:
Thorgrim Grudgebearer: The High King of the Dwarfs, whose authority and determination to settle ancient grudges shape the future of the Dwarf realms.
Ungrim Ironfist: The renowned Slayer King, whose responsibilities and personal oaths place him at the centre of dangerous conflicts.
Gotrek Gurnisson: The legendary Slayer whose adventures and reputation are known throughout the Old World.
Additional material provides ideas for adventures involving Dwarf politics, rival holds, ancient obligations and the continuing struggle to reclaim lost territory.
New Downtime Events and Endeavours also offer further opportunities for characters to develop their activities and relationships between adventures.
Underground Warfare and the Skaven Threat
Fighting beneath the mountains presents dangers very different from those encountered on the surface. Narrow passages, confined chambers and unfamiliar surroundings can make even experienced warriors vulnerable.
Lords of Stone and Steel introduces rules for underground combat, helping Gamemasters recreate battles within tunnels, mines and the ancient halls of Dwarf strongholds.
The supplement also details the warparty of Blistrox Blyte, a dangerous group of Skaven from Clan Morbidus plotting to spread infection through Dwarf outposts in the Grey Mountains.
However, disagreements and rivalries within the Skaven ranks threaten to disrupt their plans, creating additional complications and opportunities for adventurers who become involved.
Lords of Stone and Steel Includes:
A detailed guide to Karaz Ankor, the ancient realm of the Dwarfs
An extensive exploration of Karak Norn, its inhabitants and important locations
Information on Dwarf society, traditions, honour and ancient grudges
Prominent Dwarf patrons, including Thorgrim Grudgebearer, Ungrim Ironfist and Gotrek Gurnisson
New Downtime Events and Endeavours
Adventure ideas involving Dwarf holds, neighbouring nations and longstanding rivalries
Guidance on incorporating Dwarf customs, oaths and vengeance into campaigns
Rules for Underground Combat
The Skaven warparty of Blistrox Blyte and its plans against the Dwarf outposts of the Grey Mountains
Additional background and adventure opportunities for Gamemasters
Warhammer Fantasy Roleplay: Lords of Stone and Steel provides a detailed look at the surviving Dwarf kingdoms and the dangers surrounding them. With its exploration of Karak Norn, new rules and adventure material, it offers Gamemasters plenty of ways to introduce the history, conflicts and traditions of the Dwarfs into their Warhammer Fantasy Roleplay campaigns.
Please Note: This is a supplement for Warhammer Fantasy Roleplay and requires the Warhammer Fantasy Roleplay Core Rulebook to play.