War of the 3 Sanchos 1065–67

£16.99

War of the 3 Sanchos 1065–67 is a compact historical strategy game for 1–3 players and the fourth title in Surprised Stare Games’ Pocket Campaigns series. Set in northern Iberia during the 11th century, players take the roles of three rival kings named Sancho, manoeuvring and fighting to establish control over the castles and towers of the region.

Overview

Between 1065 and 1067, the War of the Three Sanchos was fought between Sancho I of Aragón, Sancho II of Castilla, and Sancho IV of Nájera-Pamplona over territories in what is now northern Spain. It was during this conflict that the knight Rodrigo Díaz de Vivar, later famous as El Cid, first began to establish his reputation as a formidable battlefield commander.

Each player represents one of the three King Sanchos, competing for mastery of the region. Victory depends on fortifying strategically important castles and towers across Castilla, Nájera-Pamplona, and Aragón while preventing your rivals from doing the same.

The objective is straightforward: accumulate 10 Victory Points to immediately claim a major victory. If nobody reaches that total before all the cards have been resolved, the Sancho with the highest score wins a minor victory.

Card-Driven Command

War of the 3 Sanchos is played over a series of rounds, with each player taking a turn during every round.

At the beginning of a round, the current commander selects an Action Card from their hand. Each card provides between 1 and 3 Command Points, which the commander can use during the round. However, choosing a card comes with an important tactical consideration: it also specifies actions that the other Sanchos must perform on their turns when possible.

This creates a constant dilemma. The card that gives you the best opportunity may also provide exactly what one of your rivals needs. Choosing which card to play and when to play it becomes a central part of the strategy.

When fewer than three people are playing, the remaining kingdoms are represented by non-player Sanchos, keeping all three rivals active in the struggle.

Castles, Towers and Victory

Players score Victory Points by fortifying castles and towers with their own pieces. The value of each position depends on its importance and whether it lies within a player's home territory.

  • Home Castle: 3 Victory Points (2 in the solo game)

  • Neutral Castle: 2 Victory Points

  • Tower: 1 Victory Point

  • Reach 10 or more Victory Points at any point to win a Major Victory

  • If nobody reaches 10 points, the player with the most Victory Points after the final cards are resolved wins a Minor Victory

With all three kingdoms pursuing the same objective, control can shift quickly and every card presents another opportunity—or risk.

Key Features

  • Historical strategy game covering the War of the Three Sanchos, 1065–1067

  • Play as the King of Castilla, Nájera-Pamplona, or Aragón

  • Designed specifically around a three-sided struggle

  • Fully playable with 1, 2, or 3 players

  • Non-player Sanchos remain active when playing with fewer than three people

  • Card-driven command system

  • Command Points determine the actions available each round

  • Played cards can also provide actions to your opponents

  • Compete to fortify castles and towers throughout the region

  • Multiple victory conditions with Major and Minor Victories

  • Compact Pocket Campaigns format

  • Historical setting associated with the early reputation of El Cid

  • Short playing time while retaining meaningful strategic decisions

Game Details

  • Players: 1–3

  • Playing Time: Approximately 30–45 Minutes

  • Recommended Age: 12+

  • Game System: Pocket Campaigns

  • Theme: Medieval Historical Strategy / Wargame

  • Language: English

  • Designer: David J. Mortimer

  • Publisher: Surprised Stare Games

Game Components

  • 1 Game Board

  • 27 Action Cards

  • 1 El Cid Card

  • 1 Purple Cube

  • 2 Black Cubes

  • 1 Brown Disc

  • 1 Rulebook

  • 3 Sets of Player Pieces in Red, Yellow and Green:

    • 1 King Counter

    • 14 Discs

    • 5 Small 6-Sided Dice

    • 1 Large Special Die

    • 1 Cylinder

Three Kings, One Contested Region

War of the 3 Sanchos 1065–67 turns a relatively little-known medieval conflict into a compact three-sided contest where your decisions can benefit your enemies as easily as yourself. Choosing the right card, securing valuable strongholds, and judging when to make your move are all essential if your Sancho is to emerge as the dominant king.

With its dedicated solo and two-player support, quick playing time, and unusual three-way struggle, it offers a distinctive historical campaign in the compact Pocket Campaigns format.

War of the 3 Sanchos 1065–67 is a compact historical strategy game for 1–3 players and the fourth title in Surprised Stare Games’ Pocket Campaigns series. Set in northern Iberia during the 11th century, players take the roles of three rival kings named Sancho, manoeuvring and fighting to establish control over the castles and towers of the region.

Overview

Between 1065 and 1067, the War of the Three Sanchos was fought between Sancho I of Aragón, Sancho II of Castilla, and Sancho IV of Nájera-Pamplona over territories in what is now northern Spain. It was during this conflict that the knight Rodrigo Díaz de Vivar, later famous as El Cid, first began to establish his reputation as a formidable battlefield commander.

Each player represents one of the three King Sanchos, competing for mastery of the region. Victory depends on fortifying strategically important castles and towers across Castilla, Nájera-Pamplona, and Aragón while preventing your rivals from doing the same.

The objective is straightforward: accumulate 10 Victory Points to immediately claim a major victory. If nobody reaches that total before all the cards have been resolved, the Sancho with the highest score wins a minor victory.

Card-Driven Command

War of the 3 Sanchos is played over a series of rounds, with each player taking a turn during every round.

At the beginning of a round, the current commander selects an Action Card from their hand. Each card provides between 1 and 3 Command Points, which the commander can use during the round. However, choosing a card comes with an important tactical consideration: it also specifies actions that the other Sanchos must perform on their turns when possible.

This creates a constant dilemma. The card that gives you the best opportunity may also provide exactly what one of your rivals needs. Choosing which card to play and when to play it becomes a central part of the strategy.

When fewer than three people are playing, the remaining kingdoms are represented by non-player Sanchos, keeping all three rivals active in the struggle.

Castles, Towers and Victory

Players score Victory Points by fortifying castles and towers with their own pieces. The value of each position depends on its importance and whether it lies within a player's home territory.

  • Home Castle: 3 Victory Points (2 in the solo game)

  • Neutral Castle: 2 Victory Points

  • Tower: 1 Victory Point

  • Reach 10 or more Victory Points at any point to win a Major Victory

  • If nobody reaches 10 points, the player with the most Victory Points after the final cards are resolved wins a Minor Victory

With all three kingdoms pursuing the same objective, control can shift quickly and every card presents another opportunity—or risk.

Key Features

  • Historical strategy game covering the War of the Three Sanchos, 1065–1067

  • Play as the King of Castilla, Nájera-Pamplona, or Aragón

  • Designed specifically around a three-sided struggle

  • Fully playable with 1, 2, or 3 players

  • Non-player Sanchos remain active when playing with fewer than three people

  • Card-driven command system

  • Command Points determine the actions available each round

  • Played cards can also provide actions to your opponents

  • Compete to fortify castles and towers throughout the region

  • Multiple victory conditions with Major and Minor Victories

  • Compact Pocket Campaigns format

  • Historical setting associated with the early reputation of El Cid

  • Short playing time while retaining meaningful strategic decisions

Game Details

  • Players: 1–3

  • Playing Time: Approximately 30–45 Minutes

  • Recommended Age: 12+

  • Game System: Pocket Campaigns

  • Theme: Medieval Historical Strategy / Wargame

  • Language: English

  • Designer: David J. Mortimer

  • Publisher: Surprised Stare Games

Game Components

  • 1 Game Board

  • 27 Action Cards

  • 1 El Cid Card

  • 1 Purple Cube

  • 2 Black Cubes

  • 1 Brown Disc

  • 1 Rulebook

  • 3 Sets of Player Pieces in Red, Yellow and Green:

    • 1 King Counter

    • 14 Discs

    • 5 Small 6-Sided Dice

    • 1 Large Special Die

    • 1 Cylinder

Three Kings, One Contested Region

War of the 3 Sanchos 1065–67 turns a relatively little-known medieval conflict into a compact three-sided contest where your decisions can benefit your enemies as easily as yourself. Choosing the right card, securing valuable strongholds, and judging when to make your move are all essential if your Sancho is to emerge as the dominant king.

With its dedicated solo and two-player support, quick playing time, and unusual three-way struggle, it offers a distinctive historical campaign in the compact Pocket Campaigns format.