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Vietnam: Rumor of War (2019)
Vietnam: Rumor of War is an operational-level wargame that explores the complexities of the Vietnam conflict following U.S. intervention in 1965. Covering both military operations and the wider strategic pressures of the war, it offers a balanced and historically grounded gameplay experience.
Built on the Operational Scale System (OSS), the game is designed to deliver large-scale warfare in a more accessible format, allowing players to complete full campaigns in a reasonable amount of time without sacrificing depth.
This game includes:
Three 22" x 34" maps (combined footprint approx. 66" x 40")
Three countersheets of 9/16" counters
Five player aid cards, displays, and charts
Rulebook
Scenario book
Two six-sided dice (D6)
Two ten-sided dice (D10)
Box and lid set
Key features:
Operational Scale System for streamlined large-scale gameplay
Flexible impulse-based movement system
Scenarios covering key campaigns of the Vietnam War
Full campaign game option
Focus on both battlefield action and strategic decision-making
About the game:
Players command their forces using a flexible impulse system, allowing units to move in stages depending on available supply. This creates a dynamic flow of play, where managing resources and maintaining reserves is just as important as positioning your troops.
Combat goes beyond direct engagements, incorporating air strikes, insurgent activity, and disruption of infrastructure. Each side has different capabilities, requiring careful planning and adaptation to changing conditions.
The game also reflects the broader impact of the conflict, where decisions made on the battlefield can influence events beyond it. Balancing operational success with long-term sustainability is key to achieving victory.
Multiple scenarios allow players to explore different phases of the war, alongside a full campaign game for a more in-depth experience.
Game details:
Players: 1–2
Playtime: 2–25 hours
Complexity: Medium (6/10)
Solitaire suitability: High (8/10)
Time scale: 1 season per turn
Map scale: 10 miles per hex
Unit scale: Divisional/Regimental (with Viet Cong battalions)
Vietnam: Rumor of War is an operational-level wargame that explores the complexities of the Vietnam conflict following U.S. intervention in 1965. Covering both military operations and the wider strategic pressures of the war, it offers a balanced and historically grounded gameplay experience.
Built on the Operational Scale System (OSS), the game is designed to deliver large-scale warfare in a more accessible format, allowing players to complete full campaigns in a reasonable amount of time without sacrificing depth.
This game includes:
Three 22" x 34" maps (combined footprint approx. 66" x 40")
Three countersheets of 9/16" counters
Five player aid cards, displays, and charts
Rulebook
Scenario book
Two six-sided dice (D6)
Two ten-sided dice (D10)
Box and lid set
Key features:
Operational Scale System for streamlined large-scale gameplay
Flexible impulse-based movement system
Scenarios covering key campaigns of the Vietnam War
Full campaign game option
Focus on both battlefield action and strategic decision-making
About the game:
Players command their forces using a flexible impulse system, allowing units to move in stages depending on available supply. This creates a dynamic flow of play, where managing resources and maintaining reserves is just as important as positioning your troops.
Combat goes beyond direct engagements, incorporating air strikes, insurgent activity, and disruption of infrastructure. Each side has different capabilities, requiring careful planning and adaptation to changing conditions.
The game also reflects the broader impact of the conflict, where decisions made on the battlefield can influence events beyond it. Balancing operational success with long-term sustainability is key to achieving victory.
Multiple scenarios allow players to explore different phases of the war, alongside a full campaign game for a more in-depth experience.
Game details:
Players: 1–2
Playtime: 2–25 hours
Complexity: Medium (6/10)
Solitaire suitability: High (8/10)
Time scale: 1 season per turn
Map scale: 10 miles per hex
Unit scale: Divisional/Regimental (with Viet Cong battalions)