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The Battle of White Plains
The Battle of White Plains takes a detailed look at one of the lesser-known yet significant engagements of the American Revolution. As part of GMT’s acclaimed Battles of the American Revolution series, this volume explores the closing stages of the New York Campaign in 1776, placing players in command of large and closely matched armies.
While often overshadowed by other battles, White Plains presents a fascinating operational situation where both sides manoeuvre for advantage, with the key clash centred around Chatterton Hill. Players will command either General Washington’s American forces or General Howe’s British and Hessian troops, each seeking to outmanoeuvre the other across challenging terrain and changing conditions.
This game includes:
2 mounted maps with 1-inch hexes
245 unit counters and game markers
52 opportunity cards (26 per side)
16 tactics cards (8 per side)
2 player aid cards
Exclusive rulebook
Series rulebook
2 ten-sided dice
Key features:
Part of the award-winning Battles of the American Revolution series
Focuses on the Battle of White Plains and the fight for Chatterton Hill
Includes 3 scenarios, from focused engagements to a full campaign
Card-driven system adding variability and historical flavour
Emphasis on command decisions, positioning, and terrain
Special rules covering weather, morale, militia performance, and fieldworks
Detailed historical research reflected in map and unit deployment
About the game:
Set during October 1776, the game recreates a tense campaign where both armies manoeuvre across a relatively narrow front, searching for an opportunity to strike. The action ranges from the intense fighting at Chatterton Hill to a broader four-day campaign where strategy and timing are crucial.
Players must manage large forces, deal with unpredictable weather, and make effective use of terrain and defensive positions. The system highlights command challenges, including troop quality differences, fatigue, and the need to adapt to evolving battlefield conditions.
With multiple scenarios and a strong historical foundation, The Battle of White Plains offers both focused engagements and a deeper operational experience within the American Revolution setting.
Game details:
Players: 1–2
Playtime: 4–30 hours (depending on scenario)
Ages: 14+
Complexity: Medium to high
Solitaire suitability: Moderate
The Battle of White Plains takes a detailed look at one of the lesser-known yet significant engagements of the American Revolution. As part of GMT’s acclaimed Battles of the American Revolution series, this volume explores the closing stages of the New York Campaign in 1776, placing players in command of large and closely matched armies.
While often overshadowed by other battles, White Plains presents a fascinating operational situation where both sides manoeuvre for advantage, with the key clash centred around Chatterton Hill. Players will command either General Washington’s American forces or General Howe’s British and Hessian troops, each seeking to outmanoeuvre the other across challenging terrain and changing conditions.
This game includes:
2 mounted maps with 1-inch hexes
245 unit counters and game markers
52 opportunity cards (26 per side)
16 tactics cards (8 per side)
2 player aid cards
Exclusive rulebook
Series rulebook
2 ten-sided dice
Key features:
Part of the award-winning Battles of the American Revolution series
Focuses on the Battle of White Plains and the fight for Chatterton Hill
Includes 3 scenarios, from focused engagements to a full campaign
Card-driven system adding variability and historical flavour
Emphasis on command decisions, positioning, and terrain
Special rules covering weather, morale, militia performance, and fieldworks
Detailed historical research reflected in map and unit deployment
About the game:
Set during October 1776, the game recreates a tense campaign where both armies manoeuvre across a relatively narrow front, searching for an opportunity to strike. The action ranges from the intense fighting at Chatterton Hill to a broader four-day campaign where strategy and timing are crucial.
Players must manage large forces, deal with unpredictable weather, and make effective use of terrain and defensive positions. The system highlights command challenges, including troop quality differences, fatigue, and the need to adapt to evolving battlefield conditions.
With multiple scenarios and a strong historical foundation, The Battle of White Plains offers both focused engagements and a deeper operational experience within the American Revolution setting.
Game details:
Players: 1–2
Playtime: 4–30 hours (depending on scenario)
Ages: 14+
Complexity: Medium to high
Solitaire suitability: Moderate