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Holland '44: Operation Market-Garden (2024, 2nd Printing)
Holland '44: Operation Market-Garden (2024, 2nd Printing) recreates the ambitious Allied offensive in the Netherlands during September 1944. This updated edition includes revised counters and rule adjustments, bringing the system more in line with other titles in the 19xx series while improving overall gameplay balance.
Players take command of either Allied or German forces during Operation Market-Garden, combining airborne assaults with a rapid ground advance. The Allied objective is to push forward quickly, link up with airborne units, and secure key bridges, while the German player must delay, disrupt, and counterattack to halt the advance.
This game includes:
22" x 34" mounted game map
8.5" x 22" map extension
2 full sheets of counters
Rulebook (32–40 pages)
2 player aid cards
German setup card
Allied setup card
2 six-sided dice
Key features:
Operational-level WWII game focused on Operation Market-Garden
Combines airborne landings with ground force advancement
Turn structure featuring day and night cycles
Battalion-scale units with some company-level elements
Emphasis on bridges, river crossings, and terrain effects
Uses familiar 19xx system mechanics for accessible gameplay
About the game:
Beginning with the airborne drops on September 17th, the game covers the critical first week of the operation as Allied forces attempt to advance through the Netherlands toward Arnhem. Each day is divided into multiple turns, reflecting the pace and pressure of the campaign.
The system follows a straightforward move-and-combat structure, making it easy to learn for players familiar with similar titles, while still offering meaningful tactical decisions. Special rules highlight the importance of terrain, particularly rivers, bridges, and the flat Dutch landscape, which heavily influence movement and combat.
A shorter scenario is also included, focusing on the opening phase of the operation, allowing for quicker gameplay while still capturing the key challenges of the campaign.
Game details:
Players: 2
Playtime: 2–4 hours
Ages: 12+
Complexity: Medium
Solitaire suitability: Low
Holland '44: Operation Market-Garden (2024, 2nd Printing) recreates the ambitious Allied offensive in the Netherlands during September 1944. This updated edition includes revised counters and rule adjustments, bringing the system more in line with other titles in the 19xx series while improving overall gameplay balance.
Players take command of either Allied or German forces during Operation Market-Garden, combining airborne assaults with a rapid ground advance. The Allied objective is to push forward quickly, link up with airborne units, and secure key bridges, while the German player must delay, disrupt, and counterattack to halt the advance.
This game includes:
22" x 34" mounted game map
8.5" x 22" map extension
2 full sheets of counters
Rulebook (32–40 pages)
2 player aid cards
German setup card
Allied setup card
2 six-sided dice
Key features:
Operational-level WWII game focused on Operation Market-Garden
Combines airborne landings with ground force advancement
Turn structure featuring day and night cycles
Battalion-scale units with some company-level elements
Emphasis on bridges, river crossings, and terrain effects
Uses familiar 19xx system mechanics for accessible gameplay
About the game:
Beginning with the airborne drops on September 17th, the game covers the critical first week of the operation as Allied forces attempt to advance through the Netherlands toward Arnhem. Each day is divided into multiple turns, reflecting the pace and pressure of the campaign.
The system follows a straightforward move-and-combat structure, making it easy to learn for players familiar with similar titles, while still offering meaningful tactical decisions. Special rules highlight the importance of terrain, particularly rivers, bridges, and the flat Dutch landscape, which heavily influence movement and combat.
A shorter scenario is also included, focusing on the opening phase of the operation, allowing for quicker gameplay while still capturing the key challenges of the campaign.
Game details:
Players: 2
Playtime: 2–4 hours
Ages: 12+
Complexity: Medium
Solitaire suitability: Low