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Gallipoli, 1915: Churchill's Greatest Gamble
Gallipoli, 1915: Churchill's Greatest Gamble recreates the dramatic opening days of the Gallipoli campaign, where Allied forces attempted a bold amphibious assault against heavily defended Ottoman positions. Players command British, Australian, New Zealand, and French troops as they land on hostile shores, aiming to break through and secure control of the Dardanelles.
Opposing them are experienced Turkish forces, supported by strong leadership and well-prepared defensive positions. The game captures the chaos of the initial landings, the challenges of difficult terrain, and the rapid shift from open manoeuvre to entrenched warfare.
This game includes:
3 large maps (34" x 22")
920 combat unit counters
720 information counters
Rulebook (40 pages)
Scenario booklet with historical notes and commentary
2 player aid booklets
5 ten-sided dice
Key features:
Detailed operational-level simulation of the Gallipoli landings
Covers the critical first three days of the campaign
Command system based on brigades and regiments
Emphasis on troop fatigue, recovery, and battlefield management
Realistic combat system including ranged fire, assaults, and artillery limitations
Flexible landing options allowing historical or alternative strategies
Multiple scenarios ranging from focused engagements to full campaign play
About the game:
Set in April 1915, the game places players in charge of planning and executing amphibious landings along the Gallipoli peninsula. From the challenging terrain at Anzac Cove to the fierce fighting at Cape Helles, every decision impacts the outcome of the campaign.
The system highlights command and control, requiring players to manage unit effectiveness over time, rotate exhausted troops, and coordinate attacks carefully. Terrain and positioning play a major role, with cliffs, trenches, and limited mobility shaping the battlefield.
With a mix of shorter and longer scenarios, Gallipoli, 1915 offers both focused engagements and extended campaign experiences, delivering a historically grounded and tactically rich wargaming experience.
Game details:
Players: 2–4
Playtime: 4–30 hours (depending on scenario)
Ages: 14+
Complexity: Medium to high
Solitaire suitability: Moderate
Gallipoli, 1915: Churchill's Greatest Gamble recreates the dramatic opening days of the Gallipoli campaign, where Allied forces attempted a bold amphibious assault against heavily defended Ottoman positions. Players command British, Australian, New Zealand, and French troops as they land on hostile shores, aiming to break through and secure control of the Dardanelles.
Opposing them are experienced Turkish forces, supported by strong leadership and well-prepared defensive positions. The game captures the chaos of the initial landings, the challenges of difficult terrain, and the rapid shift from open manoeuvre to entrenched warfare.
This game includes:
3 large maps (34" x 22")
920 combat unit counters
720 information counters
Rulebook (40 pages)
Scenario booklet with historical notes and commentary
2 player aid booklets
5 ten-sided dice
Key features:
Detailed operational-level simulation of the Gallipoli landings
Covers the critical first three days of the campaign
Command system based on brigades and regiments
Emphasis on troop fatigue, recovery, and battlefield management
Realistic combat system including ranged fire, assaults, and artillery limitations
Flexible landing options allowing historical or alternative strategies
Multiple scenarios ranging from focused engagements to full campaign play
About the game:
Set in April 1915, the game places players in charge of planning and executing amphibious landings along the Gallipoli peninsula. From the challenging terrain at Anzac Cove to the fierce fighting at Cape Helles, every decision impacts the outcome of the campaign.
The system highlights command and control, requiring players to manage unit effectiveness over time, rotate exhausted troops, and coordinate attacks carefully. Terrain and positioning play a major role, with cliffs, trenches, and limited mobility shaping the battlefield.
With a mix of shorter and longer scenarios, Gallipoli, 1915 offers both focused engagements and extended campaign experiences, delivering a historically grounded and tactically rich wargaming experience.
Game details:
Players: 2–4
Playtime: 4–30 hours (depending on scenario)
Ages: 14+
Complexity: Medium to high
Solitaire suitability: Moderate