Field Commander: Robert E. Lee – Gettysburg Expansion 1

£25.99

Field Commander: Robert E. Lee – Gettysburg Expansion 1 expands the core game with a series of detailed scenarios based on key engagements from the Battle of Gettysburg. Designed as focused, quick-play battles, this expansion brings a more tactical perspective to one of the most pivotal conflicts of the American Civil War.

Important: This is an expansion. You must own Field Commander: Robert E. Lee – Core Game to play.

This expansion includes:

  • Scenario-specific counters at brigade, regiment, and company scale

  • Battle setups and scenario materials

  • Special rules tailored to each engagement

  • Player aids and reference charts

Key features:

  • Gettysburg-focused expansion module

  • Five historically inspired battle scenarios

  • Smaller-scale engagements for faster gameplay

  • Enhanced tactical detail compared to the core game

  • Unique rules for each scenario

  • Designed for quick, replayable sessions

About the game:

This expansion shifts the focus from large campaign operations to individual clashes within the Battle of Gettysburg, allowing you to experience the intensity of specific moments in greater detail.

The included scenarios cover:

  • First Shots – The opening engagement on July 1, where Confederate brigades push forward and encounter Union cavalry delaying forces.

  • Little Round Top – A critical defensive position on the Union flank, featuring a dramatic and decisive counterattack.

  • Culp’s Hill – A determined Confederate assault against a weakened Union line, testing defensive resilience under pressure.

  • East Cavalry Field – A fast-moving cavalry engagement where timing and positioning are key.

  • Pickett’s Charge – The climactic assault on July 3, as Confederate forces attempt to break the Union centre in a high-risk advance.

Unlike the core game, which focuses on higher-level command, this expansion introduces more granular unit representation, including brigades, regiments, and companies. This allows for a deeper tactical experience where terrain, timing, and unit positioning play a critical role.

Each scenario features tailored rules to reflect the historical conditions of the engagement, ensuring that every battle feels distinct while remaining streamlined and accessible.

Designed as compact “quick play” engagements, these scenarios can be completed in shorter sessions, making them ideal for players who want a focused experience without committing to a full campaign.

Game details:

  • Players: 1 (solitaire)

  • Playing time: Short scenario-based sessions

  • Complexity: Medium

  • Solitaire suitability: High

Field Commander: Robert E. Lee – Gettysburg Expansion 1 expands the core game with a series of detailed scenarios based on key engagements from the Battle of Gettysburg. Designed as focused, quick-play battles, this expansion brings a more tactical perspective to one of the most pivotal conflicts of the American Civil War.

Important: This is an expansion. You must own Field Commander: Robert E. Lee – Core Game to play.

This expansion includes:

  • Scenario-specific counters at brigade, regiment, and company scale

  • Battle setups and scenario materials

  • Special rules tailored to each engagement

  • Player aids and reference charts

Key features:

  • Gettysburg-focused expansion module

  • Five historically inspired battle scenarios

  • Smaller-scale engagements for faster gameplay

  • Enhanced tactical detail compared to the core game

  • Unique rules for each scenario

  • Designed for quick, replayable sessions

About the game:

This expansion shifts the focus from large campaign operations to individual clashes within the Battle of Gettysburg, allowing you to experience the intensity of specific moments in greater detail.

The included scenarios cover:

  • First Shots – The opening engagement on July 1, where Confederate brigades push forward and encounter Union cavalry delaying forces.

  • Little Round Top – A critical defensive position on the Union flank, featuring a dramatic and decisive counterattack.

  • Culp’s Hill – A determined Confederate assault against a weakened Union line, testing defensive resilience under pressure.

  • East Cavalry Field – A fast-moving cavalry engagement where timing and positioning are key.

  • Pickett’s Charge – The climactic assault on July 3, as Confederate forces attempt to break the Union centre in a high-risk advance.

Unlike the core game, which focuses on higher-level command, this expansion introduces more granular unit representation, including brigades, regiments, and companies. This allows for a deeper tactical experience where terrain, timing, and unit positioning play a critical role.

Each scenario features tailored rules to reflect the historical conditions of the engagement, ensuring that every battle feels distinct while remaining streamlined and accessible.

Designed as compact “quick play” engagements, these scenarios can be completed in shorter sessions, making them ideal for players who want a focused experience without committing to a full campaign.

Game details:

  • Players: 1 (solitaire)

  • Playing time: Short scenario-based sessions

  • Complexity: Medium

  • Solitaire suitability: High